Version 0.4.3 of the Oculus SDK has caused numerous problems for developers despite the tremendous latency reduction it has provided us, so Oculus has released an update that should solve the judder problem in DirectX 11 and also adds compatibility with Unity 5. End users don’t have to do anything and should continue to use the 0.4.3 runtime, but developers working with Unity will need to update their projects to the new SDK.
The notes for this update are as follows:
- Fixed the judder in D3D11 extended mode in Unity 4.5.5p3 and later
- Added diagnostic message for configurations that are expected to suffer judder
- Reduced crashes to improve performance
- The OVRManager.resetTrackerOnLoad now works
- Fixed support for Unity 4.6 and 5.0 beta
- Fixed the nomenclature of the gamepad buttons
- Fixed the positioning of the OVRCameraRig (the eyes were being put on the site of the collarbone)
Developers can download this new version here, where end users can download the updated Tuscan demo, but as we have mentioned before, this SDK does not come with another runtime and we will stick with 0.4.3. There are many people who have preferred not to go from 0.4.2, but as the demos are updated it will be necessary to switch to the latest one.
Updated Experiences: Titans of Space 1.70