The announcement of Quest last week is already having its effects on the Oculus content store, although at the moment only internally.
In the keynote of the Oculus Connect 5, Mark Zuckerberg (CEO of Facebook) shared that from now on they will have 3 platforms: Rift, Quest and Mobile, and apparently the Oculus store internally is already reflecting this situation, given that they have recently updated the available platforms by introducing Quest as “Android 6dof”. The truth is that this way of marking platforms reminds us of Google’s Daydream, in which there are also applications with or without absolute positioning.
[“OCApplicationPlatform”,[],
{“values”: {“ANDROID”: “ANDROID”, “PC”: “PC”,”ANDROID_6DOF”: “ANDROID_6DOF”,”NON_EXECUTABLE”: “NON_EXECUTABLE”},“DisplayNames: {“ANDROID”:”Mobiles”, “PC”:”Rift”, “ANDROID_6DOF”:”Quest”, “NON_EXECUTABLE”: “Non-executable”}}]
Being both Android platforms (Mobile and Quest), the question arises whether or not they will be the Mobile applications compatible with Quest. In theory, being both based on Android and similar architectures (Qualcomm Snapdragon), compatibility with these applications could become a reality, although it is something we do not have information about yet.
If possible, on the one hand it would be a good addition to endow Quest not only with more than 50 launch contents with 6dof, but also with multiple games and applications (without absolute positioning, of course) already available on Mobile. However, this could also have negative effects and confuse users, since there would be applications that respond to the movements of our body (Quest) and others that do not (Mobile). What do you think?