Yei Technologies announces that its manufacturing partners for PrioVR are working to create large quantities and, if all goes well, start shipments to those who supported the Kickstarter campaign next June. Fingers crossed.
They also comment that the included handheld controller, called Serenity, has had to be slightly redesigned due to some manufacturing problem, but it has not changed too much from the conceptual render shown last summer and the functionality remains intact.
As for the post-Kickstarter era, YEI states that, although initially PrioVR was a product for enthusiasts and motion capture studios, but not for consumers, now its plans have changed due to high demand and feedback from beta testers (the creator of Technolust, who complained the other day about the lack of support from Sixense, has a unit that will be compatible with the game). At YEI they have worked to improve the hardware, firmware and software included and PrioVR will become a commercial product, although the prices will be more expensive than those offered in the Kickstarter campaign:
Price: $395.00 ($279 on Kickstarter, 250 early bird)
Contains: 7x sensors, 1x hub, 2x Serenity controllers, 1x chest harness, 1x headband.
Price: $495.00 ($349 on Kickstarter, 309 early bird)
Contains: 11x sensors, 1x hub, 2x Serenity controllers, 1x chest harness,
1x headband headband, 2x knee pads.
Price: $645.00 ($399 on Kickstarter, 350 early bird)
Contains: 16x sensors, 1x hub, 2x Serenity controllers, 1x chest harness,
1x headband, 2x knee pads, 1x belt, 2x for feet.
GIFT: 2 spare sensors, 1 spare cable of each type and extended warranty.
In these (older) images, one more sensor appears than those indicated above, so we understand that the chest concentrator is now not counted as a sensor. In any case, and as with Sixense STEM, now it remains to be seen what will happen with PrioVR with the arrival of Valve’s Lighthouse system. Although PrioVR is a more complete option since it includes sensors for the whole body and not just two controls, we will have to see how many developers support this system.