Wired has conducted a complete interview with Oculus divided into two parts in which they talk about the present and the future of Oculus Rift. Palmer Luckey and Nate Mitchell answer a few questions and still don’t speak clearly about the commercial version release, although they continue to drop small details that help us continue to fuel our speculation.
When they ask them how close they think we are to the commercial launch, they comment that their perception that what is good enough for them has already changed quite a few times, although Nate Mitchell comments that now they are clear about what is good enough and that they are just waiting to get there. On the other hand, Palmer comments that some of the components of the CV1 do not exist yet and previously in other interviews he already commented that in order for a product to be mass-produced the components should exist approximately one year earlier, which gives rise to think that if the commercial version comes out next year, it will be at the end of the year, probably the last quarter. What do you guys think?
They also state that they do not consider Project Morpheus as their competition, since it is focused on a totally different audience since Oculus aims at PC and mobile devices, while Morpheus is exclusive to PS4. However, they do recognize that this is one of the best VR solutions on the market.
It is worth reading part 1 and part 2 of the interview.