Last week, we announced that support for 120 Hz Oculus Quest 2 is scheduled to launch at the end of this month. Now we know that this will not happen.
Official road map Quest platforms from Facebook (which is available only to those who have a developer account) has been updated, resulting in support for 120 Hz was moved from a planned release in March, in the window of the second quarter of 2021. The probability for this function was also changed from “medium” to “low”, which may mean that the team expects to launch support for 120 Hz even at the end of this period.
The reason for the delay was not specified. However, ensuring the refresh rate 120 Hz in mobile virtual reality is undoubtedly a challenge Quest 2 initially touted the ability of developers to run games at a frequency of 90 Hz, but not all games have made the transition.
Last week John Carmack from Facebook said that “only a few” of existing games will be able to add this feature, which appears first as a pilot of the item.
Higher refresh rate makes impressions from the virtual reality more fluid and realistic, with 90 Hz are considered to be the baseline. But obviously the higher the speed demand better equipment. 120 Hz is a difficult goal even for the PC and PSVR headset can reach it only by “projection” of games that actually working at a frequency of 60 Hz. Thus, we can expect that in the Quest 2 120 Hertz, we will only see services such as the Oculus browser, and perhaps a few simple features achieved this high level.
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