This month’s Oculus Home update includes a rather striking feature: the ability to emulate the Xbox One controller using Touch controllers.
As usual in recent months, Oculus has released a new monthly update of its software. Version 1.14, which has been available on the beta channel for a couple of weeks now, has already started its distribution to all users and includes interesting new features in room scale support. The application called “First Experience”, which gives us some basic notions of Touch management, has been modified to show us the 360º tracking, and now if we had two sensors and connected the third one, the 360º configuration assistant will be automatically launched, a mode still considered experimental but whose operation has been showing really solid for a couple of updates.
In addition, the efficiency of the version update system has been improved (no specific details have been given) and the Touch controllers will be visible from the moment we put on the helmet, which will facilitate their location. But the most striking novelty is the emulation of the Xbox One controller with the Touch, which will allow us to play a good number of applications designed for gamepad (not all) using the Touch controllers. Of course, this does not imply that they can be used as motion controllers, but their sticks, and buttons will behave as if they were those of the Xbox One, which can be very convenient when you do not have to leave the Touch to locate the gamepad (blind) if you have just quit an application with motion controllers to use the other with traditional control. This option is only available on Windows 8.1 or higher.