The expected launch of Robinson The Journey on Steam and Oculus Home has come with some important “buts”, one of them being the absence of support for other languages that it does have on PSVR.
After enjoying the excellent voice acting of Robinson the Journey PlayStation VR, very few could think that the PC version available on Steam and Oculus Home, only be available in English, and many of us were wondering if perhaps it was due to the urgency of the launch, initially planned for January, but delayed until the last week, and we thought that maybe it could come later in the form of an update. To try to clarify the matter, we have contacted the Crytek press agency, and the response of Hannes Knobloch, the press agent, does not leave much hope.
The Rift version will remain English-only for the time being, and I’m afraid we have no immediate plans to support other languages.
In Crytek they have not wanted to give more explanations, so everything suggests that the international support for Robinson the Journey has been handled by Sony, so Crytek could not use those dubbing to other languages in the PC version of the game (at least not without paying for it). In addition, the absence of subtitles makes it even more difficult for a player who is not fluent in Shakespeare’s language to enjoy Robin’s adventures.
On the other hand, the same press agent has spoken with UploadVR to answer questions about the possibility of supporting motion controllers, and here it seems that Crytek opens a door to hope:
We will examine the possibility of using Touch on Robinson if we see that it can improve the game. The community wants it and if we find that motion controllers contribute something, we will see how we can implement them.
It is curious that they comment on “if they contribute something”, since the game is crying out for it when seeing Robin’s floating hands all the time, just as it happened in The Climb, but this is usually the official answers and comments of the companies.
Finally, to the question of whether they could give support for PlayStation Move and HTC Vive, for the moment says it does not have anything to say about it, but logic tells us that if they give support to Oculus Touch, it would make all the sense in the world that the game would appear also on HTC Vive, especially because, unlike The Climb, it is not an exclusive title for Oculus Home, since it has come out at the same time on Steam, where, by the way, no player has been able to enjoy the game from its launch until yesterday by a bug that took a week to fix.