And now it’s time to move tab to Unity. While Unreal Engine is turning to HTC Vive and Project Morpheus, Unity and Microsoft are working together for the HoloLens holographic experience.
The ad has been made by Microsoft at the Build Conference in San Francisco, and as reflected in the blog of Unity, whose pipeline and toolchain will be increased to accommodate the unique features of HoloLens as the mapping, spatial, audio, spatial, gaze, gestures, voice recognition, and the possibility of anchoring objects holographic specific locations in the real world, something essential to the virtual reality of quality that aims to Microsoft and to see the latest videos of HoloLens.
Unity’s support for HoloLens follows in line with Microsoft’s recent announcement that it would work together with Unity to better integrate it into Visual Studio. Although it is still at a very early stage, Microsoft is going to use Unity in the “HoloLens Academy” learning sessions at the Build conference, using an alpha of the Unity tools for HoloLens on Windows 10.