Oculus announced that the hand tracking Quest will begin this week with the basic functions. Kit software development kit (SDK) for hand tracking will be available next week that will allow developers to create third party applications that use the new feature.
Earlier this year, Oculus announced that the hand tracking is sent to Quest, although initially they did not expect that this function will run until the beginning of 2020. They have sped up the process — obviously, to release the initial release in time for the holidays — which means that hand tracking is to headsets Quest, starting this week with the release of software v12.
To enable hand tracking to Oculus Quest
The updates are laid out in a few days; the Quest will automatically update when you can (make sure it is in connected standby), although you can catch the update a little early, wearing a headset and navigating to “Settings”> “See All”> “About” and searching for the refresh button (it will not appear if the update is not yet available for your headset). Once you are able to download the update v12, open the menu “Experimental Features” to enable the hand tracking to Oculus Quest.
Enabled hand you will see a floating cursor next to your hands, which correspond to the floating pointer in the menu. The gesture of tightening is used as the “click” for button or “click and hold” to drag the scrollable areas.
Compatible apps and games Quest Hand-tracking and SDK
Oculus calls it “the function of early access” and notes that the initial release will allow users to enable hand-tracking as an experimental option, allowing them to control the interface of the main menu Quest and a small number of third-party apps, such as Oculus and Oculus Browser TV. Most likely, over time this will expand to new applications.
Hand tracking will not work with third-party games and applications unless they are specifically updated for this feature; Oculus is planning to release a SDK for hand tracking, which will allow developers to use this feature on December 16.
Because of the significant differences between the hands and controllers as to the accuracy of input and capabilities, most of the existing games Quest, created for controllers that are unlikely to be updated to work with the tracking of the hands. For example, it is unlikely this game, as Moss will be updated to track the hands (due to intensive use of joysticks and buttons on the controller), but a more casual application, such as a Bigscreen, to better suit the capabilities of handheld tracking.
In the future Quest, most likely, will see a new class of casual apps that are specifically tailored to ease of use of hand tracking, while more interactive applications focused on games, will continue to use controllers.
Indeed, in today’s message, Oculus said that he hopes that this feature “will make VR more accessible to newcomers to try to get rid of the need to learn the functions of the controller.” The company expects that hand tracking will improve and include new usage scenarios of Quest, including a “more expressive gestures in social applications for more efficient business processes in the modules of business training and much more.”